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Kokua viewer secondlife beta
Kokua viewer secondlife beta





kokua viewer secondlife beta
  1. Kokua viewer secondlife beta upgrade#
  2. Kokua viewer secondlife beta mac#
  3. Kokua viewer secondlife beta windows#

Kokua viewer secondlife beta upgrade#

Next week, probably starting the 16th, we're planning to do a grid upgrade for 3RG Thick: that should be loading the same on all OSes now, or did that change agian? What communitation channels should I be aware of? I know the IRC channel, forum, wiki, issue tracker and these inworld meethings. Just for planning: i'll be busy tomorrow and monday Someone mind responding to grandma bates' comments on the issue tracker? I won't be around much today (have to leave right after this) Any final comments before we adjourn?Īnybody looking at mime_types_*.xml should remember there's inconsistency between different viewers in how the file is selected.

kokua viewer secondlife beta

Hm, I'll have a look at it, but this is during compile. Mime types where broken several times, i'd have a close look at them first

Kokua viewer secondlife beta mac#

But I'm not sure why it's a problem on Mac but not Linux.Īnyway, I'll figure it out, or beg for help in IRC :P It was one of the symbols Aleric mentioned in a commit message that the function hadn't been implemented. Hm try the latest webkit libs from LL? They fixed a loading issue on win (hooray another lib we don't have to maintain ourselves) I forget exactly, some unresolved symbols related to webkit. (I'm not sure if it actually works on Mac though, since once I fix that problem I get the same compile errors as without shared llcommon) The fps look same as without shared llcommon, but the client seems to have more (animations look way more natural) - might be the fps measuring isn't good enough anymore McCabe Maxsted asked robin to take a look and she couldn't even get plugins to run

Kokua viewer secondlife beta windows#

I may have to actually attempt to setup what's needed to compile on windows for work >. I meant to push the repo yesterday, but got distracted. Ron Overdrive cant wait to do some testing with Kokua Have we got the the merging and repo setup? It's great to have you aboard, Boroondas :) She will be helping out with the Kokua Viewer once we get started on that. I should officially welcome Boroondas, our newest team member :) Let's jump right to the weekly, then, since that's the big thing

kokua viewer secondlife beta

  • #700 - View -> Web Browser does nothing.
  • #699 - Can't move prims using the translate manipulator arrows.
  • #681 - About Land->Audio Music Stream input doesn't persist or play.
  • SL 2.3 release notes, announcement blog post.
  • Jacek's Git mirror of viewer-development.
  • McCabe would rather release with plugins not fully working, so they can get more testing.
  • kokua viewer secondlife beta

  • Jacek brought up the possibility of an experimental with no plugins, but with Aurora compatibility changes merged in.
  • Besides, it desperately needs to be rewritten anyway. Probably not, Mana seems to have vanished.
  • Armin wonders if we could get Mana Janus to relicense the old grid manager as LGPL.
  • Penny Rayne thinks the login manager should be an external program.
  • No, since she has been too busy to work on it for several weeks.
  • McCabe asked if Jacek's rewritten login manager is ready yet.
  • Thickbrick has some commits ready to merge: #681, #699, #700.
  • McCabe is having trouble getting the Quicktime plugin to play audio streams, and Jacek is having trouble getting the viewer to compile on Mac at all.
  • The weekly with media plugins is still not ready.
  • And, it's much easier to merge to the future than revert to the past.
  • Jacek decided to base on 2.2, because 2.3 does not have a stable release yet (only betas).
  • Jacek will push the Kokua Viewer repo to Github today, based on SL 2.2.
  • We welcomed Boroondas Gupte to our team! She will be working on the Kokua Viewer.






  • Kokua viewer secondlife beta